![]() With this change we'll be able to balance Zeri more around her own personal power and less around her support which will let us get her into a better spot long term. Charging Zeri up with the right support really overloads her in Pro play in particular, so we've opted to rip off the band-aid here by removing her passive altogether. On the second goal, Zeri's shielding passive has proven to be much too powerful when paired with the right enchanters which meant Zeri's strength was always tied to her support's strength and balancing her always meant balancing around enchanters. Due to this we're removing Q's synergy with Sheen that allowed Zeri to itemize as a bruiser and her shield sapping passive which gave her too much damage mitigation. However, given this mobility we don't think it's okay for Zeri to easily pick up health so that she becomes both hard-to-catch AND hard-to-kill. Zeri's mobility is one of the core parts of her design, zipping and zapping all around the Rift like a lightning bolt. 8.92 Build Counters Runes Items Skills Trends. ![]() Learn about Graves’s Jungle build, runes, items, and skills for Platinum + in Patch 13.11 and improve your win rate Win Rate. In this patch we have two goals for Zeri: stop her from itemizing like a bruiser and removing her synergies with shielding enchanters. TFT Set 9 is now live Climb the ranks with OP.GG global Global. “Zeri has made a resurgence thanks to her tanky Trinity Force build and the return of certain enchanters. Passive removed, Q passive added in its place. Though he's got new incentives to build health, we're not hoping to turn him into a juggernaut, just simply make him a bit more durable in the mid game.” We're hoping for a result where top lane becomes Rumble's best role with jungle and mid lane being viable alternatives for fans of those play styles. Reshaping his heat structure is an attempt to make the Danger Zone more forgiving, his heat costs more intuitive, and lessen Overheat's punishment. These changes are meant to lower his early roam threat and give him melee 1v1 power and late-game scaling in its place. He's also an extremely Elite-skewed champion due to his primary strength around pushing and roaming to bot lane. “Rumble has historically had a higher play rate in top than in mid and we've let those players down over the years by not maintaining top Rumble as viable. Q damage adjusted, minion damage decreased, monster damage cap added. Passive heat limit increased, overheat monster damage cap adjusted, overheat attack speed increased, overheat duration decreased. Crystal Maiden and Enchantress were the most contested hero picks during The Summit and both earned an increase in the mana costs of Crystal Nova and Nature’s Attendants, respectively.Base health decreased, health growth increased, base health regeneration decreased. Meanwhile, Zeus was given a nerf in the radius of his Nimbus, reducing it from 500 to 450. Outworld Devourer’s Sanity Eclipse damage multiplier and Essence Aura mana bonus are also increased significantly. Puck also received a good buff with the increase to Waning Rift’s silence duration from 1.5/2/2.5/3 to 2/2.5/3/3.5. ![]() Centaur is one of the hottest offlane picks in today’s meta. A similar change was also made to the hero in the 7.18 patch. The nerfs and buffs on these heroes should have a slight effect in their respective win rates.Ĭentaur Warrunner stays on top of the win rate chart as 7.19 increases its base strength by two. Moreover, this patch is associated with notable changes to the abilities of numerous heroes. A small change on the map includes an addition of two trees near the cliff area just below the Dire shrine. In 7.19, daily bonus heroes will feel more fair as the provided Enchanted Mango count has been reduced to one.
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